The enemy spawner is triggered when the player is within the perimeter of the collider. It has a timer for how often the enemies spawn, but this timer's time is also randomized so as to where the spawning of the enemies is not predictable. Also, the enemy spawner spawns different classes of enemies with higher or lower chances of being spawned depending on the class of the enemy.
These are the animations for the enemies whenever they detect the player and also when they are in attack range.
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