This is the final rig of the main character. The only thing that will be changed later on will be the facial rig since I have learned some new techniques.
So I ran into this huge problem. The face wouldn't render out. I did some research and asked the Digital Tutors forums, but they couldn't provide me with a solution either. So I went into the scene and did some digging. It turned out that my base head's Drawing Override visibility was turned off. I turned it on and it then showed up in the render! But this threw another problem at me. Only the eyebrow deformers were working, not the forehead deformer. So I turned on the forehead base mesh and it showed up in the render, but with another head overlapping it. I concluded that the base heads that I got from the multiple facial deformers weren't communicating with each other. So basically.. I have to remake my facial rig. Fun.
I solved the problem. In the options when you make a wrap deformer you're given the option to make the object that is deforming the desired mesh to be rendered. All I needed to do was to go back and check the box.
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