Sunday, October 27, 2013

Enemy AI pathfinding A* Algorithm

We've been having AI difficulties so I started to research it and after awhile I came across The A* Algorithm which will help a lot in our AI path finding abilities.


A* Algorithm Path Finding example





A* uses a best first search and finds a least-cost path from a given initial node (start point) to a goal node (a waypoint or the player) out of one or more possible goals. As A* traverses the graph, it follows a path of the lowest expected total cost or distance, keeping a sorted priority queue of alternate path segments along the way.

A* Tutorials

Tuesday, October 22, 2013

Game Builds

Build 02

This build was made to get the base knowledge of scripts, particles, animations, and navigation through unity.
We learned several things from this build. One thing that we learned was that the enemies would on occasion, flip the player high into the air. Also, our player's hand can go through walls when it shouldn't, our animations need to transition more smoothly, etc.

Here's the download link for the build

Movements: Standard move controls. W A S D (forward, left, down, and right) with the mouse for aiming, left click for shooting, and right click for punch.

Cube Golem Enemy


This is an almost complete model of an enemy in our game. The concept of the texture is also what we want the rest of the games enemies to look like. In the game we will want to make the red lines to glow slightly. The only parts of this model that are not complete are the hands and the bottom rectangular prisms. 

Monday, October 7, 2013

Introduction to Game Story

Introduction to story
                First scene: An individual is going to be typing on a computer, when a portal starts opening from the middle of the screen and geometrical shapes start to come out of it. The shapes get closer and turn the person into geometrical shapes. There are going to be several cuts showing more people doing the same thing and also turning into the same polygon like creatures. Another shot will show even more people with devices all with a geometrical portal coming out of the screen. 
                There is going to be a scene outside having people in a park, walking and not using technology, but suddenly a bigger portal shows up on top of the hill. 
                The main character is walking in the park with his daughter. She is using a touch screen phone when a small portal starts to appear on the screen without her even realizing. In the next camera shot a fully open portal is shown and from it lasers start to come out and humanoid shapes come out of it in a formation, shooting bystanders. The camera will focus on people turning into the polygon creatures. In the next shot the main character will try to save his daughter but he realizes that she has already turned into one of them. She walks away into the portal. While the main character is in shock he gets shot by one of the creature's projectiles in the arm which makes it turn into a geometrical looking arm. He then runs to find a place to hide. Once he is out of sight he looks back and almost everyone has left through the portal.
                An enemy finds him and gets close to shoot him, but he dodges the laser and retaliates with several powerful punches. He then continues to destroy the other shape creatures until the area is fully empty. He then looks at the portal and notices that its closing. So he rushes over to the portal and jumps in after his daughter. The portal closes right after he jumps in.

                The game starts as you being the main character of the animated short. You’re playing in first person with just the main gun/arm as a weapon. (Later on there will be upgrades) The setting of the game is going to be on the shapes mother ship which is made up of different geometrical shapes. The main character starts off on the tetrahedron area. Has he advances through the levels the number of faces on the shapes increases. Also, when he’s going through the levels there will be “windows” were he can see the earth. Every time you go through a level and you see earth it’s closer and more detailed. Each time, it appears more apocalyptic.